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<title>wizo5454's CGPortoflio Gallery</title>
<link>http://wizo5454.cgsociety.org/gallery/</link>
<description>wizo5454's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Zakamir, DW III Clericon</title>
	<link>http://wizo5454.cgsociety.org/gallery/622763</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1208619847_small.jpg"><br><br>DWIII is over! <br />
Here's a member of the Polycount team, his purpose is to heal or revive allies with by transferring some energy from that Polycount Ball and infusing it into a target wounded creature.<br />
<br />
With this character, my goal was to make something fateful to the concept and trying to make some slight changes to improve the initial idea. It was also a great time management exercise <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Technical stuff : 8750 triangles and one 2048 for Diffuse,spec,normal,opacity and gloss.<br />
 <br />
Ill post the concept and the Winning pose below]]>
	</description>
	<pubDate>Sat, 19 Apr 2008 15:44:10 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War III concept</title>
	<link>http://wizo5454.cgsociety.org/gallery/606263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1205102953_small.jpg"><br><br>Here's is the initial direction I am leaning into for the dominance war contest.  Its a priest healer who revives/heals his allies.  The current model is a bit different in his shapes since I wanted something that feels more majestic/imposing.  You can follow the progress here: http://boards.polycount.net/showflat.php?Cat=0&amp;Number=272472&amp;an=0&amp;<br />
]]>
	</description>
	<pubDate>Sun, 09 Mar 2008 22:49:20 +0000</pubDate>
	</item>
	<item>
	<title>Squirrel Mage</title>
	<link>http://wizo5454.cgsociety.org/gallery/594093</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1202683640_small.jpg"><br><br>Another painting for C.O.W (creature of the week) that I started to work on but didn't finish in time.... until this week.  A big thx to m@ for his brushes.  Done in about 6-8 lunch hours at work. <br />
<br />
I hope you enjoy it.]]>
	</description>
	<pubDate>Sun, 10 Feb 2008 22:47:22 +0000</pubDate>
	</item>
	<item>
	<title>PyroMage</title>
	<link>http://wizo5454.cgsociety.org/gallery/555404</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1193656903_small.jpg"><br><br>A kind of Halloween themed fire mage. PS CS 2]]>
	</description>
	<pubDate>Mon, 29 Oct 2007 11:21:45 +0000</pubDate>
	</item>
	<item>
	<title>Character : Travelling Warrior, game art</title>
	<link>http://wizo5454.cgsociety.org/gallery/535994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1188840166_small.jpg"><br><br>Hi,<br />
here is my latest portfolio piece, I wanted to create a warrior hero inspired by some titles like assassin's creed (cant wait!), diablo universe and gears of war (hair setup).<br />
<br />
The final model is 8505 triangles including weapon(500 tris.), case (100 tris.) and the hair (800 tris). Rendered in max 9 with standard blinn materials<br />
<br />
I am planning to import it in Roboblitz (UE3) but I need to figure out how to setup a good point of view and how to turn off the robot model.<br />
  I have posted the progress of the model in the WIP/Critic game art section.<br />
<br />
 Wires:<br />
<img src="http://i96.photobucket.com/albums/l175/wizo5454/wire-2.jpg" border="0" alt="" /><br />
<br />
flats:<br />
<img src="http://i96.photobucket.com/albums/l175/wizo5454/flats-2.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 17:22:53 +0000</pubDate>
	</item>
	<item>
	<title>Protoss Brush Carrier</title>
	<link>http://wizo5454.cgsociety.org/gallery/510254</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1182656792_small.jpg"><br><br>Here's an Image painted after seeing both Starcraft II trailers.  The main idea is a protoss commander carrying brushes, inspiration and ideas for his fellow protoss mates. (for a moral boost :P )<br />
<br />
I am quite happy how it turned out. I hope you enjoy it aswell.<br />
I am also adding an alternate version (more blueish/spacelike) of this to my gallery.<br />
<br />
PS CS2 5 Hours<br />
<br />
   ]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 03:46:35 +0000</pubDate>
	</item>
	<item>
	<title>Wizo, Dominance War II Entry</title>
	<link>http://wizo5454.cgsociety.org/gallery/479173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1175016157_small.jpg"><br><br>Dominance War II is a contest base on in-game characters.<br />
<br />
The character is 5902 triangles and using a 2048 for D,Spec,Normals.<br />
The weapon is 990 triangles and using a 1024 for D,Spec, Normals.<br />
<br />
If you wish to see the wire frame and texture sheets, I have posted them in the WIP/critic: Game art Design section.<br />
<br />
I've used mudbox (works great btw) for the organic parts of the characters and the rest is modeled in sub-d with 3dsmax 9.<br />
<br />
Rendered with 3dsmax 9 scanline render with standard Blinn Materials.]]>
	</description>
	<pubDate>Tue, 27 Mar 2007 17:22:40 +0000</pubDate>
	</item>
	<item>
	<title>Sera Avenger 3D</title>
	<link>http://wizo5454.cgsociety.org/gallery/450529</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1168623949_small.jpg"><br><br>Sera Avenger is a Magic the Gathering artwork.<br />
<br />
Concept Artist: Scott Fischer<br />
3D Artist: Simon Labreche]]>
	</description>
	<pubDate>Fri, 12 Jan 2007 17:45:51 +0000</pubDate>
	</item>
	<item>
	<title>Blue Moutain Glider</title>
	<link>http://wizo5454.cgsociety.org/gallery/450530</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1168624081_small.jpg"><br><br>Done for conceptart.org's weekly COW. A great activity I love to follow. That week's theme was Blue Mountain Glider<br />
<br />
here's the concept <br />
The Careabeas are feathered mammals that inherited of the bird's ability to glide. The long feathers on their upper arms permits them to glide for a few seconds; just enough to catch birds flying too close to them. Their feathers also serve them well as they offer additional stability when leaping from ledges. Their feline sense combined with the bird's precise eye makes them a very ferocious predators.<br />
]]>
	</description>
	<pubDate>Fri, 12 Jan 2007 17:48:09 +0000</pubDate>
	</item>
	<item>
	<title>Monster</title>
	<link>http://wizo5454.cgsociety.org/gallery/450528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221196/221196_1168623848_small.jpg"><br><br>Monster I did from the sketches from george&amp;guo<br />
<br />
Body polycount:<br />
6400 triangles]]>
	</description>
	<pubDate>Fri, 12 Jan 2007 17:44:10 +0000</pubDate>
	</item>
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