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Simon Labreche
wizo5454



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montreal, Canada

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April 2006

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11 February 2008

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Wizo, Dominance War II Entry
3ds max, Photoshop
March 2007


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Dominance War II is a contest base on in-game characters.

The character is 5902 triangles and using a 2048 for D,Spec,Normals.
The weapon is 990 triangles and using a 1024 for D,Spec, Normals.

If you wish to see the wire frame and texture sheets, I have posted them in the WIP/critic: Game art Design section.

I've used mudbox (works great btw) for the organic parts of the characters and the rest is modeled in sub-d with 3dsmax 9.

Rendered with 3dsmax 9 scanline render with standard Blinn Materials.
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